

There used to be a game called Minecraft. As you walk around, the game is inventing the world 65k blocks at a time!) (And remember, in minecraft, chunk generation occurs live too. So whatever we do to turn voxels into polygons, we're going to likely be doing it across an enormous amount of data (relative to a home computer). In minecraft, a chunk is up to 16x255x16 or 65,536 voxels, and with a view distance of 10, that's 21x21 or 441 chunks loaded, with up to 28,901,376 voxels in memory. I think the reality is that in Minecraft for example, every voxel is in memory, including the 99% of them you can't see. Blocks turn out to be fast/cheap to render and are highly usable in gaming mechanics. But at the end of the day it comes down to triangles or rays, right? So that voxel data has to be turned into polygons sooner or later, and the more magic you do to it, the less coherent these polygons are as a gaming mechanic. There are voxel rendering techniques as well. Minecraft stores data as voxels but renders as polygons (blocks).

Minetest could/would do the same.Smooth of voxel terrain isn't new, ultimately it doesn't play well so it isn't included in most voxel games.
#Mods para minetest mod#
Garry's Mod became much more than the original game because of Steam Workshop.
#Mods para minetest mods#
I looked into writing Mods for Minecraft, but just was sooo much harder to get started with. That is why I argue that Minetest would greatly benefit from Steam Workshop because it uses an easy to use modding language (lua) like Garry's Mod rather than Java for Minecraft. It is also so much easier to create texture packs and write Mods for Minetest than it is for Minecraft.
#Mods para minetest install#
The reason is that because it is so much easier to install Mods Minetest than it is for Minecraft.

It's true that Minetest is in a sense an Open Source clone of Minecraft. So it growing larger than Minecraft is highly unlikely.īut go to the Developer of Minetest and tell them to put it on Steam. Minecraft already have a massive modding scene. Messaggio originale di Zefar:Minetest looks like a complete Copy+v of Minecraft. I think Minetest would be a great exception to this rule simply because of it's easy (Lua) moddability like Garry's mod. There aren't a ton of free games on Steam, but those that are on there are extremely popular.īut I know that open source games are few and far between on Steam. I believe that Minetest would grow to something far greater than Minecraft *if* it goes to Steam. So many more people would download it and start contributing Mods and ideas on a scale that Minetest will never see if it doesn't go on Steam. If Minetest were on Steam, it would have a huge leg up on Minecraft. Steam workshop makes it easy for many more people to contribute and use mods for your game. Steam would give Minetest a much bigger audience. There is a simple reason why this is true. The thing is that Garry's Mod has many more mods, and the quality of these Mods far surpass what is in Minetest. It isn't the game itself that is fun, it is the vastness of the Mods that pretty much allow you to do anything in the game. What make's Garry's Mod better than all the rest is also what makes Minetest (and Minecraft) great. That changed when I started playing Garry's Mod. For the longest time, I thought Minetest was the greatest game of all time.
